Counter-Strike esports organizations are feeling the pinch from Valve’s transition to a sticker system without randomized capsules at the latest Major tournament, IEM Cologne. This change drastically cut the expected income from sticker sales, a key revenue source for smaller teams for years. The new model lets fans purchase specific team or player stickers directly, replacing the old randomized capsule packs where rare items drove prices up.

Under the previous system, Valve funneled half of the Major Shop and Pass revenue into a royalty pool, which distributed 45% to the 32 competing teams based on their rankings, plus 5% to tournament organizers. Teams and players split these earnings evenly. But early reports reveal that some organizations eliminated early in the tournament earned around $60,000 each, a fraction of the $600,000 earned from the Contender capsules at the Budapest Major. SINNERS co-founder Moritz Straube noted that his team spent over $25,000 on travel and accommodations aiming to qualify at the Major, expecting sticker royalties to cover such expenses.

The figures stem from self-reported payouts, with many teams declining to disclose data due to nondisclosure agreements with Valve. Valve itself has not released full sales or royalty numbers for Cologne, but the reported results already spotlight tension within the competitive scene, especially among lower-tier organizations struggling to maintain sustainable finances.

Meanwhile, some top teams like BLAST, NAVI, and G2 are expanding partnerships with prediction markets and crypto sportsbooks, highlighting a trend where betting brands are strengthening their presence despite legal scrutiny. This shift comes alongside unfolding litigation in New York regarding gambling, emphasizing the complex regulatory environment intersecting with esports business models.